User stories are a fundamental part of Agile development, representing features that bring value to users or purchasers of a system. To create user stories effectively, it’s important to approach them collaboratively, taking into account the perspectives of business, development, and testing teams. This collaboration helps ensure that the stories reflect a shared vision and are valuable to all stakeholders.
A well-written user story has three critical components, known as the 3 C’s:
The most common format for a user story is:
“As a [role], I want [goal to be accomplished], so that I can [resulting business value for the role].”
Following this format helps ensure that the story is clear and actionable, focusing on the outcome that the user or business values.
Collaborative user story writing can be achieved using techniques like brainstorming or mind mapping, which help the team gain a shared understanding of the desired feature. This collaborative approach allows for the inclusion of multiple viewpoints and ensures that everyone is aligned on the project goals.
A good user story adheres to the INVEST principles:
Collaboration ensures that all perspectives are considered, which makes user stories more precise and effective. If a stakeholder doesn’t know how to test a user story, it could mean the story is unclear or that it doesn’t provide enough value. In such cases, collaboration helps refine the story to meet the necessary criteria for successful delivery.
By working together on user stories, teams can create clear, valuable, and actionable requirements that drive better outcomes in Agile projects.
A) Card, Communication, Confirmation
B) Card, Conversation, Confirmation
C) Creation, Communication, Confirmation
D) Conversation, Confirmation, Criteria
Answer: B) Card, Conversation, Confirmation
A) As a user, I want a feature, so that it can be delivered
B) As a [role], I want [goal to be accomplished], so that I can [resulting business value]
C) As a [task], I want [feature], so that I can [end result]
D) As a customer, I want a product, so that I can purchase it
Answer: B) As a [role], I want [goal to be accomplished], so that I can [resulting business value]
A) To define the size of a user story
B) To ensure the user story is comprehensive and testable
C) To estimate the cost of the project
D) To document the acceptance criteria
Answer: B) To ensure the user story is comprehensive and testable
A) Independent
B) Negotiable
C) Variable
D) Small
Answer: C) Variable
A) Documenting the user’s goals
B) Explaining how the software will be used, either verbally or in writing
C) Defining the acceptance criteria for the feature
D) Creating test cases for the feature
Answer: B) Explaining how the software will be used, either verbally or in writing
A) It helps the development team to create code faster
B) It ensures all team members (business, development, testing) share a common understanding of the feature
C) It minimizes the number of user stories
D) It creates detailed and exhaustive test cases
Answer: B) It ensures all team members (business, development, testing) share a common understanding of the feature
A) The card that holds the conversation
B) The document that defines the software’s features
C) The medium that describes a user story (e.g., index card or electronic board)
D) The detailed documentation for the user story
Answer: C) The medium that describes a user story (e.g., index card or electronic board)
A) The story should have measurable acceptance criteria for testing
B) The story must be tested at least once per sprint
C) The story needs to be validated with a test script
D) The story must pass automated testing
Answer: A) The story should have measurable acceptance criteria for testing
A) It is too long
B) The acceptance criteria are missing
C) A stakeholder does not know how to test it
D) It is too small
Answer: C) A stakeholder does not know how to test it
A) Test case development
B) Brainstorming and mind mapping
C) Waterfall method
D) Benchmarking
Answer: B) Brainstorming and mind mapping